DayZ & Enfusion Ecosystem
DayZ Modding & 3D Assets
Atmosphere, terrain, and assets — built for the Enfusion engine, not a documentation dump.
- Assets & Modeling. Own meshes in Blender plus licensed bases: topology, LODs, retexture, then a clean DayZ port.
- Terrain & Mapping. Vogelsang is my own map project. Next to it: collaborative terrain on a community map project.
- Integration. Config, prefabs, and ports until it lives in-game — not just in the viewport.



Assets
See allAssets
Modeled in Blender and built on licensed mesh bases — reworked, optimized (topology and LODs), re-textured, reconfigured, and ported into Enfusion / DayZ.
Tunnels
Platforms & Panels
General
Maps
See allTerrain
Two projects. My own terrain, and collaborative terrain.
Tools
Tools
P3D Studio and the rest of the workshop.
