CDMDiscord
DayZ & Enfusion Ecosystem

DayZ Modding & 3D Assets

Atmosphere, terrain, and assets — built for the Enfusion engine, not a documentation dump.

  • Assets & Modeling. Own meshes in Blender plus licensed bases: topology, LODs, retexture, then a clean DayZ port.
  • Terrain & Mapping. Vogelsang is my own map project. Next to it: collaborative terrain on a community map project.
  • Integration. Config, prefabs, and ports until it lives in-game — not just in the viewport.
Modular tunnel assets on terrain
Assets

Assets

Modeled in Blender and built on licensed mesh bases — reworked, optimized (topology and LODs), re-textured, reconfigured, and ported into Enfusion / DayZ.

See all

Tunnels

Platforms & Panels

General

Tools

Tools

P3D Studio and the rest of the workshop.

Tools