CDMDiscord
About

Crash / CDM

I have been modding DayZ for eight years. Blender is my passion: buildings, props, and the tools that keep daily work out of Object Builder all start there.

I studied computer science. You can see it in the addons — clear scopes, validate before export, no silent bad imports.

The day-to-day is assets and terrain: model in Blender or rework licensed mesh bases, optimize topology and LODs, retexture, configure, get it in-game.

For a long time the day looked like this: mesh in Blender, then Object Builder for P3D, LODs, proxies, and loot. I wanted that in one scene. That became a set: P3D Studio writes MLOD, Collider handles geometry, plus TrimSheet, Texture Tools, and Terrain Studio.

Support and talk live on my private modding Discord.