CDM Texture Tools
Full suite 2.0 handbook — the same chapters as the wiki and F1 help. Screenshots from the app, in the order you work. Materials and Glass are beta.
Start
Pipeline
01ImportFilenames, assignment dialog, SMDI, ORM, formats.
02Slots & generatorsEight slots, thumbs, DT/MC gen, material library.
03MapsExport ticks, modes, resolution, spec/gloss factor.
04RVMATPresets, colors, power, ENV, multipliers, live text.
05Stages & UVScale, offset, uvSource — Super has no Stage0.
06Shader profiles25 profiles, vanilla frequency, which stages go where.
07AdvancedFresnel N/K, mainLight, fog, projection, surfaceInfo.
083D previewSphere, solo maps, lights, Fresnel like DayZ Super.
09Export & batchName, prefix, PAA, batch folders.
10Project & messagesJSON, .cdmdayz, load RVMAT, toasts, shortcuts.
Practice
01RecipesWhich maps for metal, wood, cloth, glass, ground.
02Materials (Beta)Build PBR maps, eyedropper, batch — still beta.
03Glass (Beta)Cracks, wired glass, dirt, layers — still beta.
04TroubleshootingTeal, bright, matte, paths, EXR, Basic.
05Appendix & linksENV paths, Super stages, SMDI, Bohemia, CDM.