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Fresnel is DayZ, not Arma. N and K together. The sphere uses the same curve.

Fresnel (DayZ, not Arma)

UIRVMAT / preview
Presetmaterial or shader default. Super: fresnel(0.81,0.29)
fresnelGlass()IOR 1.7, K = 0
fresnelGlass(1.7)IOR 1.7 explicit
Custom N/Kfresnel(N,K) — both values. N = refraction, K = extinction (high = metal, ~0 = cloth)

The sphere uses the same conductor curve. Aluminium fresnel(1.4, 7.6) and cloth fresnel(1.4, 0) look different.

Fresnel, light, fog, bias, projection, surfaceInfo.

Other fields

  • mainLight Off / Sun / Moon — live on the sphere (Sun warm, Moon cool) and in the RVMAT
  • fogMode — distance fog, live + RVMAT
  • shadowBias / parallaxScale / sortBias — written only when ≠ 0
  • Projection layers (super / multiTop …)
  • surfaceInfo — .bisurf, e.g. armor_11mm_plate
mainLight Off / Sun / Moon.
fogMode side by side.