Handbook
Advanced
Fresnel is DayZ, not Arma. N and K together. The sphere uses the same curve.
Fresnel (DayZ, not Arma)
| UI | RVMAT / preview |
|---|---|
| Preset | material or shader default. Super: fresnel(0.81,0.29) |
fresnelGlass() | IOR 1.7, K = 0 |
fresnelGlass(1.7) | IOR 1.7 explicit |
| Custom N/K | fresnel(N,K) — both values. N = refraction, K = extinction (high = metal, ~0 = cloth) |
The sphere uses the same conductor curve. Aluminium fresnel(1.4, 7.6) and cloth fresnel(1.4, 0) look different.
Other fields
- mainLight Off / Sun / Moon — live on the sphere (Sun warm, Moon cool) and in the RVMAT
- fogMode — distance fog, live + RVMAT
- shadowBias / parallaxScale / sortBias — written only when ≠ 0
- Projection layers (super / multiTop …)
- surfaceInfo —
.bisurf, e.g. armor_11mm_plate