CDMDiscord
Chapters

Handbook

Stages & UV

Stage numbers depend on the shader. Super writes no Stage0 — _co lives on the model.

Seven rows: NOHQ, DT, MC, AS, SMDI, FRESNEL, ENV. Super writes no Stage0 — _co lives on the model.

ColumnMeaningTypical
Tickwrite the stageon
Scale X/Ytiling (>1 = more repeats)DT 4–32 · MC 0.1–0.25
Offset X/Yshift in tiles0
uvSourcetex UV0 · tex1 UV1 · none procedural · WorldPostex

Stage off → missing from preview, RVMAT and export. Fresnel (and often ENV) use uvSource = none (the map is not sampled).

UV values per stage. Grey = the shader does not use that stage.