CDMDiscord
Chapters

Handbook

Troubleshooting

Most tints come from white specular, metallic on concrete, or _co missing on the model.

SymptomFix
Bright / white / only reflections_co missing on the model
Bright + colourless + shimmerold export with specular[] 1.0 — re-export at 0.498
Teal/green on Supermetallic on concrete/ground — drop the map or spec factor 0.2–0.3
Teal on Basic + Normalold EXE wrote stages. 2.0: Basic is stage-less. Re-export. Normals → NormalMap* shaders
Grey sphereno map — fill albedo or other slots
No relief_nohq off or uvSource none. DirectX, not OpenGL
No shineroughness missing (gloss≈0) or raise the gloss factor
Preview shiny, game dullspec factor / SMDI-G / specular[] — not specularMul
No _smdi tickroughness and metal + a shader that uses SMDI
DT/MC does nothingshader has no that stage, or tick off
Export writes _caalpha slot filled — intended
Wrong path in the RVMATexport folder / prefix line
PAA 0 bytes / invisibleDayZ Tools path, ImageToPAA, convert again
EXR skippedImageMagick legacy + PATH or save as PNG; no MultiPart
Materials/Glass will not startEXE is not next to the main app

After an EXE restart, loaded images are gone; folders and ticks stay. A shader change in the session keeps sources.