CDMDiscord
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Handbook

3D preview

The sphere matches the export. Light sliders stay in the preview.

  • Model: sphere / cube / plane · drag = orbit · wheel = zoom
  • Solo: one map flat, otherwise Super mix. Only maps the shader knows
  • Light (brightness / azimuth / elevation) is preview only, not in the RVMAT
  • Matches export: map tick ∩ stage tick ∩ uvSource ≠ none. Resolution is live
  • Shine like DayZ Super: light × specular[] × SMDI.G × Fresnel(N,K) · sharpness specularPower × SMDI.B
  • No SMDI (Glass): spec from specular[] and Fresnel
  • ENV as a cube map when the ENV stage is on
Sphere with material and light row.
NOHQ tick on and off.
Chrome ENV plus mainLight Sun.
specularPower 30 vs 2000.
ENV off vs chrome cube map.
Fresnel plus power plus ENV.