Handbook
3D preview
The sphere matches the export. Light sliders stay in the preview.
- Model: sphere / cube / plane · drag = orbit · wheel = zoom
- Solo: one map flat, otherwise Super mix. Only maps the shader knows
- Light (brightness / azimuth / elevation) is preview only, not in the RVMAT
- Matches export: map tick ∩ stage tick ∩ uvSource ≠ none. Resolution is live
- Shine like DayZ Super: light ×
specular[]× SMDI.G × Fresnel(N,K) · sharpnessspecularPower× SMDI.B - No SMDI (Glass): spec from
specular[]and Fresnel - ENV as a cube map when the ENV stage is on