CDMDiscord
Chapters

Handbook

Quick start

Maps on the window, check ticks, Super preset, stage scale, export.

  1. Load textures — drop files on the window or Import maps. Check the assignment dialog → OK
  2. Check maps — _co / _nohq / _smdi / _as tick when slot and shader match
  3. Material — preset (e.g. Gold) and shader Super. Colors, specularPower, ENV. Instantly on the sphere and in the RVMAT live window
  4. Stages — e.g. Detail scale X/Y = 8
  5. Export — pick a name. PNGs + .rvmat. PAA via the Settings tick

The color texture _co belongs on the model. The RVMAT adds the extra stages. Super writes no Stage0.

3D and slots on the left, four cards on the right.
All slots filled, Metal preset.