Handbook
Quick start
Maps on the window, check ticks, Super preset, stage scale, export.
- Load textures — drop files on the window or Import maps. Check the assignment dialog → OK
- Check maps —
_co/_nohq/_smdi/_astick when slot and shader match - Material — preset (e.g. Gold) and shader Super. Colors,
specularPower, ENV. Instantly on the sphere and in the RVMAT live window - Stages — e.g. Detail scale X/Y = 8
- Export — pick a name. PNGs +
.rvmat. PAA via the Settings tick
The color texture _co belongs on the model. The RVMAT adds the extra stages. Super writes no Stage0.