CDMDiscord
Chapters

Manual

Geometry, Mass, Components

The visual mesh looks good. The Geometry LOD decides where you stand, where bullets land, and how heavy the thing is.

Geometry LOD: type Geometry, 4 named properties, 256 mass verts, sum 50,000.

Vertex mass

256/256 verts with mass, sum 50,000, even 195.312 per vertex.
  • Set — write a value onto the selection
  • Distribute — spread a total across vertices
  • Auto Mass — component volume × kg/m³
  • Visualize — blue = light, red = heavy
  • Clear Mass — wipe it all

Buildings need mass on the Geometry LOD. Without it PhysX behaves wrong or the builder complains.

Components

32 collision components, 8 vertices each — typical box hulls. DayZ limit: 32 components.

Each Component## is a vertex group. Simple boxes have 8 corners. Collider can build the hulls — P3D Studio writes them as selections into the P3D. More than 32 components is an error in DayZ, not a suggestion.