Manual
Geometry, Mass, Components
The visual mesh looks good. The Geometry LOD decides where you stand, where bullets land, and how heavy the thing is.
Vertex mass
- Set — write a value onto the selection
- Distribute — spread a total across vertices
- Auto Mass — component volume × kg/m³
- Visualize — blue = light, red = heavy
- Clear Mass — wipe it all
Buildings need mass on the Geometry LOD. Without it PhysX behaves wrong or the builder complains.
Components
Each Component## is a vertex group. Simple boxes have 8 corners. Collider can build the hulls — P3D Studio writes them as selections into the P3D. More than 32 components is an error in DayZ, not a suggestion.