Manual
Texture / RVMat
The Blender shader is viewport only. What lands in the P3D are PAA and RVMat paths — relative to the P-Drive or your addon folder.
Per material slot
- PAA — diffuse/CO path, e.g.
CDM_Assets\residental\data\concrete_5_co.paa - RVMat — super shader / material, same base,
.rvmatsuffix - Export — keep the tick or the slot is dropped on write
Sync PAA/RVMat pulls paths from the Blender materials. Show All opens hidden slots — eight more sit under the first one in the screenshot.
Practice
- Select the visual LOD (Resolution 1)
- Expand Texture / RVMat
- Set PAA and RVMat per slot — same folder layout as in the addon
- Check the export tick
- After an import: Rename Textures … if paths still point at someone else's mods