CDMDiscord
Chapters

Manual

Texture / RVMat

The Blender shader is viewport only. What lands in the P3D are PAA and RVMat paths — relative to the P-Drive or your addon folder.

Slot crete_beton_5: PAA concrete_5_co.paa, RVMat concrete_5.rvmat, export on.

Per material slot

  • PAA — diffuse/CO path, e.g. CDM_Assets\residental\data\concrete_5_co.paa
  • RVMat — super shader / material, same base, .rvmat suffix
  • Export — keep the tick or the slot is dropped on write

Sync PAA/RVMat pulls paths from the Blender materials. Show All opens hidden slots — eight more sit under the first one in the screenshot.

Resolution LOD in Object Properties: the same slots if you leave the N-panel.

Practice

  1. Select the visual LOD (Resolution 1)
  2. Expand Texture / RVMat
  3. Set PAA and RVMat per slot — same folder layout as in the addon
  4. Check the export tick
  5. After an import: Rename Textures … if paths still point at someone else's mods