CDMDiscord
Chapters

Manual

Named Selections

In Blender they are vertex groups. In the P3D they are named selections. On the Memory LOD those are the points the game touches.

Memory points: door1, door1_action, door1_axis, lootfloor, lootshelves.

What you need on the Memory LOD

SelectionVertsRole
door11Reference / door-body anchor
door1_action1Where the player sees “Open”
door1_axis2Axis — two points form the hinge line
lootFloornFloor loot, like vanilla
lootshelvesnShelf loot

Lights, sounds, and other action points follow the same pattern: one name, one or two vertices, no faces.

Geometry

On the Geometry LOD, named selections are Component01 … Component32 — vertex groups for collision. See Geometry, Mass, Components.