Manual
Loot Points
Loot lives like vanilla: loose vertices plus a named selection on the Memory LOD. mapgroupproto XML is a bonus — not a replacement for the points in the P3D.
1. Group
- Name becomes
<group name>in the CE XML - group lootmax
0= no limit, otherwise a maximum for the whole building - The eyedropper takes the object name if you already set it correctly
2. Usage / vanilla preset
Chernarus, Enoch, Sakhal — the vanilla mapgroupproto files are not in the ZIP. The addon reads P:\dz\worlds\<world>\ce\ or the small example presets/mapgroupproto_example.xml.
3. Container
- Type
lootFloororlootshelves - lootmax applies only to this container
- range / height — spawn tolerance in meters
- Categories and tags like vanilla (floor, shelves, ground)
4. Place points
- Select the building mesh, origin = building, transforms applied (Ctrl+A)
- Edit Mode, mark faces — floor or shelf tops
- Optional Interior floor only (wall raycast), edge margin, ceiling limit
- Place Points on Memory LOD
- Check the Memory counter:
lootFloor: 25 vertices
5. XML bonus
XML → Clipboard or Save XML File. Coordinates DayZ / P3D (Y-up), point flags None. Paste that into your mapgroupproto.xml. Without the vertices on the Memory LOD, Central Economy will not see the points on the building.