Manual
Named Properties
Key/value on the LOD. Houses live or die on four lines on the Geometry LOD.
The four almost every building needs
| Name | Typical value | Why |
|---|---|---|
autocenter | 0 | Stops the engine from shifting the origin. Without it the house sits beside the foundation point. |
class | house | Object class for damage, sound, map. |
map | house | How it appears on the map. |
damage | no or building | Whether and how the building takes damage. |
Plus buoyancy, Forcenotalpha, and others depending on the LOD. The panel hint: class, map, damage, buoyancy, Forcenotalpha — Geometry LOD only (1e13).
Resolution LOD
Edit
- Select the Geometry LOD
- Expand Named Properties
- Plus for a new key, minus to delete
- Set name and value below
- Status exported means the entry goes into the P3D