CDMDiscord
Chapters

Manual

LODs & Outliner

The N-panel follows the active collection in the Outliner. Click the house next door and you see its LODs — not the old ones in silence.

Six main LODs of cdm_Cabin_2. Proxy meshes sit below, not in the list.

Typical collection

FolderContents
VisualsResolution 1 and further visual LODs
Point cloudsMemory — doors, action points, loot vertices
GeometryCollision, View Geometry, Fire Geometry
Misce.g. Roadway
LootPointsHelpers for placing. Export writes to the Memory LOD.

Active LOD

Assign a type: Resolution, Geometry, Memory, Roadway, View/Fire, Shadows, Hitpoints …
  1. Select the LOD mesh in the Outliner or viewport
  2. Expand All if the sub-blocks are closed
  3. Set the type in the dropdown, optional Res value
  4. Apply for this mesh, Sync All if the whole list should follow

The numbers on the right of the main LOD list are the internal LOD values (1, 1e+13, 1e+15 …). DayZ uses them to tell visual, collision, and special LODs apart.

Outliner rules

  • Empty sibling collection → empty LOD list, not the house next door.
  • Click a subfolder of the model → the same model stays active.
  • Proxy meshes (proxy: …) belong to the LOD but do not get their own row in the main list.