CDMDiscord
Chapters

Manual

Validate

The same checks as export — without writing a file. The popup lists errors and warnings; the console still mirrors them.

Cabin cdm_Cabin_2: vertices and faces per LOD, ending at 0 errors and 8 warnings.

What is checked

Validate runs the same collection scope as export. From 1.1.0 the result opens as a popup — errors and warnings in a list, not just “see the info bar”. The console still mirrors the same lines:

  • Resolution 1 — the visual mesh. The DayZ limit of 65,535 vertices hits here first.
  • Geometry / View / Fire — collision and sight. Few vertices, closed bodies.
  • Memory — points, no faces. Doors, loot, actions.
  • Roadway — walkable surfaces.

Errors vs warnings

Errors block a clean export. Warnings are hints — missing properties, high vertex counts, empty selections. The popup and the info bar show the totals. Details also live in the Blender console (Window → Toggle System Console on Windows).

In the example: 11,056 verts on Resolution 1, 256 on Geometry, 14 on Memory. The building is valid; the eight warnings are there to be read, not ignored.