From Blender mesh straight into DayZ.
No detours.
No more broken imports and the manual Object Builder mess. With CDM P3D Studio you build real MLODs, LODs, and proxies right in Blender — ready for DayZ Tools.
The Blender scene becomes the P3D the game will see.
Not an Object Builder clone, not Bulldozer, not a debinarizer. You import your own MLOD, work LODs, textures, selections, and proxies, place loot on the Memory LOD like vanilla — and export the same scope the Outliner currently means.
Manual
Every panel, in the right order.
Start
Installation
ZIP, Preferences, P-Drive, merged tab.
Start
N-Panel
Editor, loot, LOD generator — all under N.
File
Import & Export
Load MLOD, collection scope, write it back.
File
Validate
The same checks as export, before you build the PBO.
Model
LODs & Outliner
Visuals, Memory, Geometry — the panel follows the collection.
Model
Texture / RVMat
PAA and RVMat paths on the LOD, sync, export tick.
Model
Named Properties
class, map, damage, autocenter — mainly on the Geometry LOD.
Model
Named Selections
Vertex groups: doors, axes, loot, action points.
Model
Geometry, Mass, Components
Vertex mass, Component01…, collision groups.
Model
Proxies
Furniture, lights, barrels — Shift+A, path, copy to LODs.
Gameplay
Loot Points
lootFloor and lootshelves on the Memory LOD, plus XML bonus.
Gameplay
Resolution LODs
Decimate presets and the 65,535 vertex warning.
Extras
Rename Tools
Clean selections and texture paths after import.